

Looks like winrate keeps on slowly creeping up, so we’ll have to bring on more nerfs ( mostly kidding).

Here are some basic statistics on the players in this tournament compared with the 0.23 tournament (in parentheses): There were 143 clans in all with points scored in the tournament. The clan competition was won by Grow Some Ballistomycetes (26661 points), followed by Gozag or Go Home(26172 points), and XTAHUA RAWR(22185 points). The first 15 rune win of the tournament was by Mintice, winning a MiBe of The Shining One in 1h 47m (2h 11m after tournament start). The first victory of the tournament was claimed by p0werm0de, winning a DDFi of Makhleb in just 43 minutes (52 minutes after tournament start). Caminho had the lowest level win with an XL 14 MiFi of Okawaru. p0werm0de had the highest scoring game of the tournament, a 15 rune VSWr of Chei won in 28978 turns for 50M points. The fastest win by turncount was achieved by JiyvaJigglypuff (10299 turns with a DDFi of Makhleb). MeekVeins was the only player to win all 24 tier-three tournament banners. In third place was cosmonaut, with 7717 points, a streak of 24 wins (!), and 14 tier-three banners. In second place was JiyvaJigglypuff, with 7979 points and 36 wins, including a streak of 18 wins and 19 tier-three banners. Yermak won 50 games during the tournament, including a streak of 22 wins, and won 18 tier-three banners. The winning player was Yermak, with 8149 points. For comprehensive results with first through third place winners in all categories, please see the tournament overview page. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.24 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.24 games on the public servers. First let’s give a few highlights from the player and clan results. This is definitely not a game for everyone, but if you enjoy strategy games that appear simple on the surface but pack endless depth, this is for you.The 0.24 tournament is over. Since then, I've competed in three tournaments and I've edited the game's wiki ( ) countless times.
#Dungeon crawl stone soup tournament free
After initially playing the free downloadable version (located here: ), I started playing the online version. It's hard and unforgiving, but not sadistic or impossible. The end result is a massive strategic heap with dozens of character builds, hundreds of enemy types, and enough randomly spawned content to guarantee that no two games are ever the same. This involves avoiding no-brainer equipment choices, encouraging the player to play logically rather than by calculations and spreadsheets, and attempting to make a rogue-like one can win without ever looking up outside information. Dungeon Crawl Stone Soup is a constantly evolving fantasy rogue-like with an absurdly active development community, focused on making the best tactical game they can.

I have no idea how many hours I've invested in this thing, but it's got to be well into the hundreds. FredLobster's review of Dungeon Crawl Stone Soup *
